Despite needing touch-ups (and desperately needing a multiplayer mode), your finger wanders back to WarShip on the iPhone’s Home screen and you start to wonder how things will be once you earn that frigate you’ve been saving for. Still, odd leaps in programming logic, such as being unable to sell your previously-purchased boats in the store, will make you wonder what’s going on.Įven with these shortcomings, WarShip proves addictive-it’s fun to take on larger and larger targets as the levels progress. In fairness, the developers seem to listen to user complaints-an almost-impossible first stage was made easier when a recent update lent a computer-controlled ally to fight alongside your ship. In my testing, the frame rate occasionally became stilted, my ship’s cannons sometimes fired at the wrong target, and colors appeared washed or distorted. Although the game runs well under the iPhone OS 3.0 update, bugs crop up. Hoping that the next ship you defeat drops a few more treasure barrels can get old quickly.Įven at its current version, WarShip still feels like an incomplete effort. Though this keeps you coming back for more, it becomes a grinding process to reach anything new. While it’s terrific to finish a sea and unlock a new, more powerful ship to pilot, the game places you in a situation where you must continuously upgrade even the most spiffy new ship to stand a chance at beating the current level. WarShip uses a stick-and-carrot system that both helps the game and hinders it.
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